Playing Monk

Monk is a Dexterity-based martial class with staff attacks, spirits and mobile melee abilities. Its rune sets point toward distinct basic-attack, strong-attack and special-ability approaches.

  • Basic, strong and special attack build paths
  • Spirit Twin and Sacred Orbs synergies
  • Furious Fist and Piercing Lunge set directions

A practical build starting point

  1. Start with Threefold Strike and Sacred Judgment. Sacred Orbs unlocks at level 10.
  2. At level 15, compare Furious Fist with your current basic attack. Hundred Hands is the rune-set direction associated with it.
  3. Spirit Twin arrives at level 30. Test its contribution over a full run, then choose equipment that supports the same attack family.
Patch 1.0.0g fixes Chain Force and Spirit Twin interactions. Update before comparing results with reports from launch day.

Every skill unlock

Use the level requirement to plan your next change. Basic attacks, strong attacks and specials serve different roles in the combat loop.

SkillTypeLevel
Threefold StrikeBasic Attack1
Sacred JudgmentStrong Attack5
Sacred OrbsSpecial10
Furious FistBasic Attack15
Spirit StreamSpecial15
Piercing LungeStrong Attack20
ChargeSpecial25
Seismic StrikeBasic Attack30
Spirit TwinSpecial30
Whirlwind StaffStrong Attack35
Wind StepsSpecial40
Chi BoltBasic Attack45
Divine ThunderSpecial45
Golden PalmsStrong Attack50

Rune-set directions

  • Hundred Hands
  • Wheel of Nine Heavens
  • Serpent's Tongue

Read each set’s thresholds alongside your equipped attacks. Test a complete rotation and its mana use before trading away the survivability of a working setup.

Make the build work unattended

Compare the same zone with similar run lengths. Track the whole session, including deaths and returns to town, so a short burst of damage does not hide a weaker farming loop.